Archive for March, 2008

OpenGL Geometric Primitives


The purpose of this interactive program is to make it easier to learn OpenGL Geometric Primitives. There are ten geometric primitives in OpenGL, from a point to a polygon, and all are represented by vertices. This program will give you the flexibility to add and remove vertices in a certain order, and shows you how the choice of the primitive determines how the vertices are to be combined. It can be used in the following ways:

  • Learn OpenGL Geometric Primitives through
    • Interactive Program
    • Source Code
    • Documentation
  • Learn some OpenGL functions designed to work with geometric primitives
  • Draw primitives manually and generate their corresponding OpenGL C code

Here is a view showing Monalisa drawn with lines only…

OpenGL Geoemtric Primitives

Click here to download a video showing how the program can be used.

Enjoy!
Ali B

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