Posts Tagged ‘ OpenGL ’
The purpose of this interactive program is to make it easier to learn OpenGL Geometric Primitives. There are ten geometric primitives in OpenGL, from a point to a polygon, and all are represented by vertices. This program will give you the flexibility to add and remove vertices in a certain order, and shows you how [ READ MORE ]
This article shows you how to create GUI controls for your OpenGL application and organize them into GLUI subwindows. In this article, we will take the source code from the previous article GLUI Window Template, and modify it so that our GLUI controls will be laid out inside two subwindows rather than in a single [ READ MORE ]
This article describes in detail how to create your first GLUI window with some basic controls inside it, and provides you with a template for your OpenGL applications. When OpenGL applications get more complex, we need something more than a GLUT mouse, keyboard, and\or popup menus to interact with our OpenGL objects drawn on the [ READ MORE ]
This article describes in detail how to set up your first OpenGL GLUT window with multiple sub-windows, and provides you with a template for your OpenGL applications. It can be used in the following ways: Understand GLUT sub-windows Learn new GLUT event handlers Use the code as template if you ever needed a Graphics program [ READ MORE ]
This article describes in detail how to set up your first OpenGL GLUT window and provides you with a template for your OpenGL applications. It can be used in the following ways: Learn GLUT and OpenGL through Interactive Program Documentation Source Code Start your first OpenGL program Use the code as a template for your [ READ MORE ]
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